18 Comments
User's avatar
K.C. Knouse's avatar

It is interesting that you named the character responsible for Clippy's development Dave. I thought of Dave in 2001: A Space Odyssey and HAL who took command of the space ship. At the end of your story, Michael chooses to put his faith in humanity rather than in the promises of advanced technology. As he noted, it is a choice we will have to make again. Technology always holds out the promise of a brighter future, but at what cost?

John Ward's avatar

I think I chose the name Dave because I’d just finished reading an article about early Microsoft that was written by an author whose first name was Dave. I wish I was clever enough to have thought of the 2001 reference on my own, but I didn’t.

I’m glad you caught it though. Thanks for reading and for taking the time to comment.

just mud by Ron's avatar

Wow, this was a read, John; really thought provoking and engaging. Never delved into anything more than Hitchhiker's Guide To The Universe game which consistently bulldozed me for that brief season!

John Ward's avatar

Hitchhiker's was Infocom's hardest game. I don't think I ever made it off of Earth in that game. Fun trying though.

Barry Peters's avatar

Thank you❗️♥️🙏🏻♥️❗️

Caz Hart's avatar

Ah, nice. Nostalgia. Sweet.

Mike Young's avatar

Great story. I played Zork years ago over dialup. It's on Steam now.

John Ward's avatar

Every now and then I wonder if maybe text adventures could make a come back because it really was a unique way to play games and solve puzzles, but I just don’t think the market is big enough to ever support those types of games again. Everyone wants flashy graphics and soundtracks now. I guess time has moved on.

Leanne Shawler's avatar

Nailed it. Speaking as someone who did her Honours degree on ELIZA. She was not nearly as helpful as Clippy. Also, “West of White House” drove me nuts because I am also directionally/spatially challenged and kept going in circles, grr.

John Ward's avatar

Man, I remember using ELIZA. I was still in school, but it was so trippy to see it ask me probing questions and respond in what felt like a natural way. After about 10 minutes though you figured out the trick… and then, you felt stupid for falling for it. It really does go to show how easy it can be to trick people.

What was your major?

Leanne Shawler's avatar

Computer Science. (We’re Australian. We have super-specific majors)

Jon T's avatar

Brilliant

John Ward's avatar

I’m glad you enjoyed it. I was concerned about whether my references were too dated or too geeky. I’m glad you understood it all.

Jon T's avatar

I played so much Zork. I am so old.

John Ward's avatar

Man, me too. Did you beat them? I had to use one of those hint books to beat the second one. And a friend helped me beat the first one. I think I made it through the third one my own. That’s how I remember it but I’m sure one of my friends probably helped me solve some of the problems.

Those were some of the most unfair games (as in it was easy to create situations where you were still alive, but could no longer win) that I’ve ever played. They were also so much fun though.

Jon T's avatar

I am pretty sure I did, but yeah i think i used hints from some magazine too.

Bridget Spitznagel's avatar

We (my brothers and I) played Zork, or dungeon, on dialup over an acoustic modem to a mainframe on the college campus where my dad worked.

John Ward's avatar

You guys were so lucky. I would have happily traded my sister for the opportunity to call into a mainframe over an acoustic modem. Of course, some days I would have traded her for a stick of bubblegum too. It’s odd that you were still playing it over a mainframe so late though. Retail versions were widespread even in the late 70’s. Regardless of the how or why, it still sounds like it was a happy childhood memory.